Operations & Economics

See how systems of people, goods and money behave: queues that explode near capacity, stock that runs out, supply chains that whip, and markets that clear.

11 live simulators

Screenshot of Queueing Systems
LiveIntermediate

Queueing Systems

Simulate customers arriving at random and being served by one or more servers, change arrival and service rates, and compare queue length and waiting time with M/M/c theory.

Operations & Economics · Queues & Flow

College & beyondCollege operations research

Launch simulator: Queueing Systems
Screenshot of Inventory Control
LiveIntermediate

Inventory Control

Run a shop's stock day by day with random demand, set the reorder point, order quantity and lead time, and compare stockouts, holding cost and ordering cost.

Operations & Economics · Inventory & Supply Chains

College & beyondCollege operations management

Launch simulator: Inventory Control
Screenshot of Supply Chain
LiveIntermediate

Supply Chain

Run a four-stage retailer–wholesaler–distributor–factory chain, change demand and delays, and watch small changes in consumer demand amplify into the bullwhip effect.

Operations & Economics · Inventory & Supply Chains

College & beyondCollege operations management

Launch simulator: Supply Chain
Screenshot of Assembly Line
LiveIntermediate

Assembly Line

Simulate a serial production line, change station times, variability and buffer sizes, and find the bottleneck that sets throughput.

Operations & Economics · Queues & Flow

College & beyondCollege operations management

Launch simulator: Assembly Line
Screenshot of Traffic Signals
LiveBeginner

Traffic Signals

Time a fixed-cycle traffic signal at a two-phase junction, change green times and arrival rates, and compare measured queues and delay with Webster's formula.

Operations & Economics · Queues & Flow

College & beyondCollege transport engineering

Launch simulator: Traffic Signals
Screenshot of Elevator Dispatch
LiveIntermediate

Elevator Dispatch

Run one lift in a ten-floor building, add calls by clicking floors, and compare first-come-first-served, nearest-stop-first and the classic sweep (elevator) algorithm on waiting time and fairness.

Operations & Economics · Scheduling & Routing

College & beyondCollege operations research

Launch simulator: Elevator Dispatch
Screenshot of Warehouse Picking
LiveIntermediate

Warehouse Picking

Place items to pick in a six-aisle warehouse and compare the walking distance of return, S-shape, nearest-neighbour and optimal picking routes.

Operations & Economics · Scheduling & Routing

College & beyondCollege operations research

Launch simulator: Warehouse Picking
Screenshot of Project Scheduling
LiveIntermediate

Project Scheduling

Edit task durations and dependencies in a small building project, and watch the critical path method find the project length, the critical path and every task's slack.

Operations & Economics · Scheduling & Routing

College & beyondCollege project management

Launch simulator: Project Scheduling
Screenshot of Auction Mechanisms
LiveIntermediate

Auction Mechanisms

Enter hypothetical bidder values and bids, compare who wins and what they pay under first-price, second-price, English and Dutch auctions, and test revenue equivalence over many random auctions.

Operations & Economics · Markets & Auctions

College & beyondCollege economics

Launch simulator: Auction Mechanisms
Screenshot of Market Supply and Demand
LiveBeginner

Market Supply and Demand

Shift linear supply and demand curves, add a tax, price ceiling, price floor or quota, and inspect the modelled equilibrium, consumer and producer surplus, and deadweight loss.

Operations & Economics · Markets & Auctions

Class 11–12 · College & beyondClass 12 Economics: Introductory Microeconomics (demand, supply, market equilibrium)

Launch simulator: Market Supply and Demand
Screenshot of Recycling Systems
LiveBeginner

Recycling Systems

Follow 100 tonnes of packaging through collection, sorting and reprocessing, change collection, contamination, sorting accuracy and purity limits, and track how much becomes new material over repeated cycles.

Earth & Environment · Resources & Waste

Class 6–8 · Class 9–10Class 10 Science: Our Environment (managing waste)

Launch simulator: Recycling Systems

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